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2D Character Designer (Freelance)

    Middle

    location

    Ho Chi Minh

    time

    Freelancer

JOB DESCRIPTION

We are developing a community-centric mobile application featuring a set of friendly, modern, and culturally recognizable characters. The character mascots (base illustrations, skin, facial features, hair, etc.) have already been designed. We need a 2D Character Designer / Rigger-Animator who can process existing character artwork and bring it to life in Rive tool (Rive.app) for real-time integration into the product.

Note: candidates who are quick learners and comfortable self-teaching new software are welcome to apply even without prior hands-on Rive experience.

  • Process and prepare existing character artwork (Photoshop, Illustrator) into vector assets ready for animation.
  • Rig 2D characters (skeletal and facial) and build animation states (talking, idle, thinking) in Rive.
  • Optimize and export final animation files in the format required by the development team.
  • Collaborate closely with designers and developers throughout the process.

JOB REQUIREMENTS

MUST HAVE

  • At least 1–2 years of experience in vector character design/illustration and 2D rigging/animation.
  • Proficiency in Adobe Photoshop — comfortable working with layered PSD files, separating character parts for further processing.
  • Strong proficiency in Adobe Illustrator — vector tracing, shape refinement, converting/exporting layers into Rive-compatible formats.
  • Experience with Rive (quick learners and comfortable self-teaching are welcome to apply), including State Machine setup (triggers, inputs, transitions).
  • Solid understanding of 2D bone/skeletal rigging and facial rigging (blink, mouth movement, expression blending).
  • Understanding of animation-friendly layer structuring (clean paths, separated elements).
  • A relevant portfolio showcasing both: vector/mascot character design and rigged/animated 2D characters (Files, video demos, or similar).
  • Detail-oriented, meticulous, and quality-focused.
  • Proactive in communication, receptive to feedback, and able to revise quickly.
  • Reliable, responsible, and committed to meeting deadlines — this role supports an active project with tight timelines.

NICE TO HAVE

  • Background in 2D game character animation (Spine, Unity, or similar).
  • English communication skills.
  • Familiarity with UI/UX or mobile app asset preparation.
  • Experience creating culturally diverse characters.
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